How Do You Know if the Community Patch Is Working for Bl2

  1. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Phonation Populi: A Customs Patch Projection

    Newest Version:
    1.4.6 (February 18, 2022)

    Introduction:

    Started in 2014, Vox Populi is a collaborative effort to improve Civilization V'south AI and gameplay. Phonation Populi is a collection of mods (see below) that are designed to work together seamlessly. The cadre of the project, the Customs Patch, is a DLL-based modern that tin be used independently of all other mods in the Projection in society to improve your Culture 5 feel. It does not change any of the core game's content (such as leaders or buildings), but improves AI functioning and addresses a number of bugs that remained later the final Civilization Five patch. The Community Rest Overhaul (and all other elements of the Project), however, expands and changes the cadre mechanics of the game, offering an entirely new Culture Five experience that feels and plays similar an development of the series.
    Requirements:
    • Civilization V (.279 version)
    • Gods and Kings Expansion
    • Brave New World Expansion
    • All Leader DLC
    • Ancient Wonders DLC
    • Windows 7-10

    Vox Populi Data:
    • Community Patch:
    The single largest AI, Bugfix and API DLL for Civilisation V. Is the base of operations DLL for nearly Civ five mods that require a DLL. Contains bugfixes, AI improvements, and API enhancements for modders. No balance changes, and minimal gameplay changes are included. New DLL tables, functions and LUA events are included, however they are not used by the modern. Created by the Customs Patch Project Squad.​

    • Community Balance Overhaul:
    This modernistic completely overhauls the game past rebalancing policies, leaders, buildings, wonders, and more! Includes new systems, such equally Monopolies and Corporations, and entirely new game concepts! Created by the Community Patch Project Team.​

    • City-State Diplomacy Mod, past Gazebo:
    Adds new ways to interact with Metropolis-States: Diplomatic Units, United nations, Diplomatic Victory, Metropolis-State Quests, AI Difficulty and more. Created by Gazebo. Y'all can observe more data here.​

    • Civ 4 Affairs Features, past Putmalk:
    Adds Vassal States, Map and Tech trading, and more than. Created by Putmalk. You tin find more information here. Recently updated by Putmalk - come across downloads binder below for the (iv) standalone copy of C4DF (to be used aslope the CP).
    • More Luxuries, by Barathor:
    Barathor'due south More Luxury Mod enhances gameplay, and is part of the CBP experience. Includes additional luxuries, with custom graphics and artwork, that aggrandize the multifariousness of available resource in the game.​

    • CBO - Compatibility Mod (EUI Version):
    This modernistic makes the CBP and all mods listed after it (in a higher place) compatible. Apply this version if you have installed the CBP version of EUI.​

    • CBO - Compatibility Mod (No-EUI Version):
    This modernistic makes the CBP and all mods listed after it (higher up) uniform. Use this version if y'all are not using the CBP version of EUI.
    • Promotion Icons and Promotion Tree
      Adds unique promotion art for all new promotions (and some vanilla promotions) and a promotion tree viewer for all unit types in the game.
    • Enhanced User Interface:
    Enhanced User Interface offers a complete rework of Civ 5's user interface. This modern is non required past the Customs Patch Project, but near Projection users prefer it. It is included with the Automatic Installer, but will accept to be installed manually if you wish to use it with just the Community Patch. Please note that your decision to employ (or not use) EUI changes what Project files you should install, and may include additional steps (such as the deletion of lua files). To download EUI, delight click here: Latest EUI Version


    ------------------------------------------------------------

    Automatic Installer (Recommended):

    This download includes all files, and will properly set up your installation past clearing your cache, deleting onetime files, and intelligently selecting installation locations. You lot volition be asked to choose your preferred installation during the installation procedure, so please make sure to read all instructions!​


    ------------------------------------------------------------

    Troubleshooting

    Phonation Populi is compatible with about mods, except those that modify the .dll.If you are using a mod that contains a .dll, information technology will cause bug!

    Study a bug or ask for help! Our bug reports thread is the best place for you lot to postal service questions or concerns nearly your mod installation. Please note that bug reports not submitted on this folio, or the project'southward Github page, volition likely exist ignored!

    Frequently asked questions:
    • My Interface is messed up when I employ Customs Balance Overhaul and the Customs Patch!
      Are yous using EUI? If and so, did you follow the instructions in the EUI Compatibility files to a higher place? If not using EUI, clear your enshroud (delete all files in the Documents\My Games\Civilisation v\cache folder).
    • My Game crashes when I endeavour to play a game with "Yet (non) some other Earth Map Pack!
      YnAEMP is working with the Vox Populi, but you have to pay attention to the setup before you launch a game!
      Follow this guide to set your game!
    • I can not see any changes in the Tech-, or the Policy-Tree, or the trees provide different information from what they really practice!
      Do yous play the Game in a different language than English? If yes, follow this guide!

    Happy gaming!

    Gazebo

    Attached Files:

    • cp.bmp
      File size:
      319.vii KB
      Views:
      927,972
    Last edited by a moderator: Feb 18, 2022
  2. await, you recommend people to use the smart ai modern? doesnt the community patch apply some of that stuff every bit a base of operations?
  3. Gazebo

    Gazebo Lord of the Community Patch Supporter

    It enables the stuff whoward integrated (salvaged). We kept it modular similar that.
    Yard
  4. jesus. glad i read that lol
  5. Does this include all the features from "Smart AI" or just parts of it?
  6. All the bits that actually piece of work (or could be merged without causing me a migraine) - see the comments in the CustomModOptions.xml file effectually the AI_SMART option for what'southward actually included
  7. Pacalon

    Pacalon Chieftain

    Joined:
    May xviii, 2014
    Letters:
    13
    Having an event with EUI compatibility, I beleive. Everything works fine with toppanel later on removing it, but I'm having an outcome with mouseovers on my cities showing limited info (which isn't a big deal), but the killer is Urban center-States are bugged info wise. If I hover over their banner in game it shows whatever city I last hovered overs' info instead, and it's the same if I try to hover over them on the right panel EUI adds.

    What file needs to be deleted to fix this? Thanks!

  8. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Information technology isn't a matter of deleting, but rather editing. You'll need to make EUI's citystatestatushelper.lua include the CP's changes. Search for 'Community' in that file (in the LUA folder) and add those changes to EUI's lua of the aforementioned proper noun. Either that or convince bc1 to embed our changes in his lua. :)

    G

  9. What file did you need to delete to get the top panel to work. I tin get everything else to piece of work except for that.
    Thank you
  10. Pacalon

    Pacalon Chieftain

    Joined:
    May eighteen, 2014
    Messages:
    13
    Plant a workaround. Deleted citystatestatushelper.lua from the Community Patch directory, and allow it instead apply the one that loads with CSD v24. Everything working fine and nicely with EUI at present. Dunno what I'm missing out on, just it looks fine and works and that's good enough for me!
  11. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Nice workaround – I'll wait into why that works (I should know, as I did both lua changes, but I've since forgotten!).In the LUA folder of the Balance Patch, delete TopPanel.lua. You lot'll lose the happiness summary, only you can also get that in the Economic Overview popup.
    G
  12. Thomazo

    Thomazo Chieftain

    Joined:
    Jun ix, 2014
    Messages:
    87
    Wait, practice I accept to go the "recommended mods" separately or are those features already in the patch? So if I desire the samrt AI features, does it piece of work with the patch? I desire smart AI and enhanced UI aswell as the patch, but I don't know if I have to install all iii or if the other two are already included in the patch

    I'm confused

    Sent from my iPad using Tapatalk

  13. Gazebo

    Gazebo Lord of the Community Patch Supporter

    You'll demand to install any/all recommended mods. Separately. The recommended mods are confirmed to work with CP – the list will grow with time.
    G
  14. Pacalon

    Pacalon Chieftain

    Joined:
    May eighteen, 2014
    Letters:
    thirteen
    I noticed y'all didn't include the mod compatibility folder with the base patch. Do we however demand that for CSD and DiploFeatures to work with the modern? If then, are we better off grabbing it from the residue patch and adding it in, or using whowards 2 mod files?
  15. Thomazo

    Thomazo Chieftain

    Joined:
    Jun 9, 2014
    Messages:
    87
    Does this work with the communitas stuff?

    Sent from my iPad using Tapatalk

  16. No.

    Equally this will eventually take 99% of CEP'due south changes, there is no need to load it.
    The Community Balance Projection is in fact the 'spiritual' successor to Communitas.

  17. Thomazo

    Thomazo Chieftain

    Joined:
    Jun 9, 2014
    Letters:
    87
    where exactly is the MODS directory? I tin't seem to find it
  18. It's usually in your Documents > My Games > Sid Meier'due south Civilization v. The total directory path is usually "C:\<your username>\Documents\My Games\Sid Meier's Civilization 5\MODS"

    EDIT: Proper path is "C:\Users\<your username>\Documents\My Games\Sid Meier's Civilization 5\MODS" equally mentioned by whoward69 below, originally left out "Users" - oops.

  19. Thomazo

    Thomazo Chieftain

    Joined:
    Jun nine, 2014
    Messages:
    87
    is it teh same as Modding? equally i didn't find a mods directory but i found a modding directory from Assets\UI\FrontEnd
  20. No.

    The path on Windows-7 is

    C:\Users\{username}\Documents\My Games\Sid Meier's Civilization 5\MODS

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Source: https://forums.civfanatics.com/threads/community-patch-how-to-install.528034/

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